Page 1 of 1
Geo-Fence rotation
Posted: Sat 11. Aug 2018 23:57:00
by ajadda
Hi,
as far as I figured out, there is no possibility to rotate the Geo-fence to fit a real square field on the map.
If rotation is not possible to realize, what about defining the Geo-Fence as a circle with a center point and a second point defining a radius to the center point?
Best regards,
Alexander
Re: Geo-Fence rotation
Posted: Sun 12. Aug 2018 11:52:48
by Van Scott
ajadda wrote:Hi,
as far as I figured out, there is no possibility to rotate the Geo-fence to fit a real square field on the map.
If rotation is not possible to realize, what about defining the Geo-Fence as a circle with a center point and a second point defining a radius to the center point?
Best regards,
Alexander
Yes would be good to see some improvements in that area I agree. My guess is that it will be addressed in a future update.
Re: Geo-Fence rotation
Posted: Tue 21. Aug 2018 13:08:04
by urgno
+1 ... very useful feature to better match the shape of the flying field
Re: Geo-Fence rotation
Posted: Tue 22. Oct 2019 5:03:36
by urgno
as you can see form the picture, my flying field is very slanted
and is more than one year that i am waiting for the rotation of the map to have the geo-fence adapt more closely to the shape of the flying zone
is there any previsione on when this will be available ?
thanks

Re: Geo-Fence rotation
Posted: Tue 22. Oct 2019 10:43:12
by ZeXx86
Yes, the feature will be included with upcoming release. At least for uSpirit, Spirit Pro and Spirit 2 units.
Re: Geo-Fence rotation
Posted: Tue 22. Oct 2019 11:19:20
by urgno
hooraay ...thank you


Re: Geo-Fence rotation
Posted: Sun 10. Nov 2019 20:47:37
by urgno
after doing setup and proper test
now I can't wait to have the geo-fence rotation to fly without the pain to crash

Re: Geo-Fence rotation
Posted: Tue 12. Nov 2019 15:58:32
by ZeXx86
New version will be released soon with the feature included. Likely within one week.
Re: Geo-Fence rotation
Posted: Wed 13. Nov 2019 9:45:18
by urgno
thanks a lot

can't wait ...