Gov and Revo Mix - should we look to adjust this?

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scornflake
Posts: 87
Joined: Tue 04. Nov 2014 9:54:58

With the new update, if we now use the Spirit Gov & we've already got revo mix in place, will this require any reduction?

I've not actually had a chance to fly with the gov enabled yet, but thought I'd ask in case it's something I should keep in mind.
ZeXx86
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Joined: Mon 29. Apr 2013 16:06:44
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Normally we do not recommend using revomix at all, but it is likely that our governor can have positive impact on the rudder performance so revomix value may be decreased.
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smgunn
Posts: 20
Joined: Sun 31. May 2015 1:37:57

I did have to start using the revo mix when I started using the gov. But the heli is locked in solid. I'm very happy with it
Djg24
Posts: 5
Joined: Sat 06. Jun 2015 22:48:57

I had the opposite. I was using 1-2 points of revo mix before setting up the governor. Once I set up the governor, I got rid of all revo mix and the tail is as rock solid as anything I've ever flown.
smgunn
Posts: 20
Joined: Sun 31. May 2015 1:37:57

After tuning the gov a little more I've reduced the revo mix. Though the governor sounded like it was holding the head speed great I was still able to raise the gov response a little more and now the tail hardly kicks at all in a full pitch pumps and tick tocs.
Goblin 380
KDE500XF-925-G3
HobbyWing 100a Platinum V3
KST-315MG/KST-515MG @8.4v
21t pinion
Headspeeds: Norm=2700, IU1=3000, IU2=3250 rpm
Gov Response 7
Holding performance 4
I couldn't be much happier with my Spirit.
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