Very Fast Pirouettes
Posted: Wed 03. Jan 2024 18:42:29
Hi,
I want to get very fast pirouettes, pass the 2000° per second rate, if possible. So far I’ve maxed out the end points in the rudder channel of my 18SZ and got a maximum output value of 140 at full stick deflection. In the Spirit software, a maximum value of 118% is reached before the maximum stick deflection of the rudder stick, and the Spirit unit still gives more pirouetting rate pass this point although the Spirit Software value remains at 118%.
Is there a way to have the heli pirouette faster, as mechanics can?
As a reference, I had a BeastX FLB many years ago (I’m all Spirit now). The BeastX has a mode of operation where it deactivates the gyro and let the heli pirouette as fast as mechanics can, after a given amount of end point is given. It worked quite nice and pirouettes rate was impressive.
Thanks,
David
I want to get very fast pirouettes, pass the 2000° per second rate, if possible. So far I’ve maxed out the end points in the rudder channel of my 18SZ and got a maximum output value of 140 at full stick deflection. In the Spirit software, a maximum value of 118% is reached before the maximum stick deflection of the rudder stick, and the Spirit unit still gives more pirouetting rate pass this point although the Spirit Software value remains at 118%.
Is there a way to have the heli pirouette faster, as mechanics can?
As a reference, I had a BeastX FLB many years ago (I’m all Spirit now). The BeastX has a mode of operation where it deactivates the gyro and let the heli pirouette as fast as mechanics can, after a given amount of end point is given. It worked quite nice and pirouettes rate was impressive.
Thanks,
David